Sunday, June 27, 2010

All That You Can Be

Well, the good news is that we didn't exactly have to endure a siege yesterday, but the bad news is that these fuckers don't seem to be going too far away, either.

We should have known that something was going on when the zombies outside the wall, nearly a constant fixture over the last few months, started to move away from us in droves. Maybe they felt the vibrations of our most recent attackers as their massive military vehicles trundled on toward us, but whatever the reason, we should have seen the exodus as the warning it was.

Our loss of life was minimal. We lost two of our scouts before the attack, which is why they didn't get any warning to us. They must have been caught beforehand...

They hit us with some light fire at first, peppering the front wall and forcing our sentries to duck out of sight. Fortunately for all of us, the metal sections that we got from Jack included armored parts to hide behind, so most of the folks on the wall got away with small or no injuries.

I think it was their intention, these army guys, to "shock and awe" us into submission. They obviously aren't just out to kill us, or they would have done much more damage. It seems they underestimated us, though, because they scattered for a bit when we put a round from our tank right into one of their lead vehicles.

It took a lot of effort to get that damn thing hidden in a place that had line-of-sight to the front of the compound, but man, it was worth it. Bought us some much needed time to regroup and set some plans. When they came back, we were ready. Riflemen kept them at bay long enough to make them give up for a while. But another scout team tells us that they are holed up less than a mile away, and are staged to attack again at any time.

We have learned our lesson about taking the fight to anyone. We are safer here, and we are ready should they come. We will give no quarter, and expect none.

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