Saturday, November 26, 2011

Revelation of Saint Bill

The rage going through me right now is so fucking powerful that I can barely make myself calm down and type. Bill finally told us what was on his mind, but he made sure to wait until we were at our next stop and set up for the night, ready to go to sleep. 

Greg explained to Bill all about Georgetown, you see, and made him promise not to tell anyone until we'd gotten far enough away that we couldn't easy or quickly get back there to make trouble. Even so, the team and I are still awake. We have been all night.

How the hell could we sleep knowing every man and woman in Georgetown were marauders?

Oh, they're "reformed", all people that wanted to give up their running and start fresh. I'm not blind to that urge, I don't doubt that people can and do genuinely feel guilty about the things they've done. But Bill told us everything Greg passed on to him, which he did cold sober, and it makes me sick. 

For example, the little place I call Georgetown still had people in it when the first fifty or so marauders called it quits and decided to settle there. Twenty-seven human beings that had survived hell and worse tried to send those first marauders packing. They chose to fight rather than let murderers or worse live with them, and it cost every one of them their lives. 

The reason we had to stay locked up the other day was because a group of active marauders were the ones coming in to trade. Yeah. They still do business with them. Greg claimed only the less destructive tribes of them get to deal with Georgetown, like Kincaid and his bunch who've integrated back home at New Haven. 

Damn it. I don't know how to feel. I'm so angry, but part of that is at myself for not realizing it myself. No kids there, because marauders don't have them. Greg told Bill that the discipline there is to make every citizen remember where they came from, and to warn them about falling back into old patterns. They've agreed not to allow any children to be conceived for the near future. 

Worried about marauders taking killing them, believe it or not. Not to mention a little fear that raising kids in such a harsh, strict atmosphere would make for rebellious and dangerous youth. Wild kids. Little marauders themselves, maybe. 

Jesus, I don't even know where to go from here. Nothing I can do about it in any case. Even if my team could put up some kind of fight against them, would we want to? They aren't hurting anyone now, and the resources they provide will be sorely needed in the coming months and years. 

After all, the zombies aren't going away. The new breed is quickly spreading, and I'm afraid they're a threat great enough to destroy the rest of us just as the first zombies did the majority of humankind. Can we afford to fight each other at all anymore?

I need to think.

1 comment:

  1. Have the residents in Georgetown threatened any of us? Are they currently hurting others or have they shown intention to do so? It's one thing to respond to aggression or threats of aggression, it's a whole different thing to pursue vengeance.

    The question isn't would you and your team want to punish Georgetown, but should you? Have you and your team been appointed the judge and jury?

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